Rudy Pollorena Jr. - Level Designer
"If the first 10 years of my gaming career were getting my feet wet, the next 10 will be diving in head first."
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Game Resume
My roles and responsibilities within the Game Industry.
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Game Design Docs
A glimpse into how I work and think as a Level & Game Designer.
My Game Career
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Level Designer
This is my next chapter in Video Game Development - honing my craft and taking it to the next level!
2024+ -
Lead Level Designer
Level PlaythroughsLed a team of 7 designers from concept to ship over 3 years. My levels in link: AI Scripting, blockout, combat encounters, cameras, art asset placement.
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Lead Level Designer
Level PlaythroughWorked on the "Market Garden" campaign. AI scripting, 3DMax level blockout, environmental event scripting and combat encounters.
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Senior Game/Level Designer
Level PlaythroughsDesigned 3 bosses: Cujo The Dog - 8:45 (in link), Girl Eating Plant - 12:45, Globulous - 19:30. AI & Environmental Scripting (XML), combat setups, enemy design.
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Senior Level Designer
Level PlaythroughWorked on the "Hotel" level. AI scripting, blockout, pacing, combat encounters, puzzle design, elevator sequence.
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Senior Level Designer
Prototyped spaces and encounters with game mechanics and remixed game levels with new ideas using Unreal 2.5 engine (heavily modified).
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Designer
My 1st taste of pro games - As an excited wee lad, I was fortunate to have a freelance contract brainstorming mission ideas on paper for a high profile game.
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Senior Level Designer
Assisted with puzzle elements in various levels after shipping Marc Ecko's Getting Up at The Collective.
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Level Designer
My 1st full time pro gig coming out of the Unreal MOD community. Worked on level blockouts using the Unreal Engine.